The party must find the kidnapped NPC Elara in the Shadowwood and defeat the goblin band. D&D 5e, level 3 party (4 players)
Brief recap of the last session, an NPC asks the party for help – Elara has been kidnapped by goblins. Accept the quest, first discussion of approach. DM guide: D&D session planning.
Short travel montage, tracking check, first tracks found. Optional: random encounter with wolves (if time allows).
Tracking DC, wolf stats (optional)
Party finds the goblin camp, chooses an approach: stealth, diplomacy or frontal assault. Scouting, planning, first interaction with a goblin guard possible.
Goblin camp map, stealth/persuasion DCs
6 goblins + 1 hobgoblin. The party is spotted (or attacks). Tactical combat with cover and terrain. If it ends too fast: reinforcements (2 goblins).
Goblin stats, hobgoblin stats, battle map
Short breather for everyone.
Party enters the cave, finds traps, a puzzle door (DC 12 Investigation + Arcana check), brief tension, first hints about Elara.
Dungeon map, trap mechanics, puzzle solution
Party finds Elara – but she is cursed, manipulated or carries critical information. Brief plot twist, moral choice.
Elara NPC sheet, twist details
Climax of the session: Goblin Chief (CR 2), Goblin Shaman (CR 1), 2 Goblin Guards. Lair actions, dynamic terrain, high tension. If too easy: shaman summons an elemental.
Boss stats, lair actions, battle map, elemental stats (optional)
Elara is rescued, party loots the boss, brief consequences of the twist, XP awarded, cliffhanger for the next session.
Loot table, XP calculation